

With these criteria in mind Santhe/Seinar needed look no further than two of their own designs for inspiration. Turning to Santhe/Seinar Systems the Trianii placed an order for a new kind of ship that would retain the small, commando team oriented nature of the RX4s while being able to deal punishing blows to enemy craft, both starfighter and capital, in space combat. With the Trianii-Corporate Sector war heating up once more the Trianii decided that the old RX4s were simply incapable of providing the firepower needed to match the huge capital cruisers the CSA could field and that a newer, more modern, and more effective battlecraft was needed. Commissioned by the Trianii Confederation as a replacement for their aging RX4 Patrol Craft the Tulwar's design concepts were drawn from two different starships. Star Wars D/6 online character creator and play aid, play online with friends!Įra: The first Tulwars went into production 31 years after the Battle of EndorĬraft: Santhe/Seinar Systems Tulwar-Class Attack CraftĬargo Capacity: 50 metric tons (bomb bays)Ĥ Heavy Laser Cannons (2 Twin Fire-Linked Mountings)Ģ Fire-Linked Quad Concussion Rocket PodsĪmmunition: 288 Per Pod (72 Volleys, 8 Rockets Per Volley)ĭamage: 15D (15D/10D/5D/2D in an atmosphere)Ĭapsule: The Tulwar attack craft is a marvel of engineering borne of a unique set of circumstances. It also had a sort of afterburner system called S.L.A.M, which allowed the ship to excel at hit-and-run attacks.ĭespite its advances, it wasn't a complete replacement for the Star Wing, since it lacked ion cannons.Our Patreon: please help out with the running costs of the site! This ship class also featured a copied version of the TIE Advanced x1's hyperdrive, rated at 3.5. While every loadout of the Xm-1 has forty advanced concussion missiles, the general-purpose launchers were capable of firing standard concussion missiles (20 per launcher), advanced proton torpedoes (15 per launcher), heavy rockets (10 per launcher), and proton bombs (5 per launcher). The Missile Boat's primary weapons were four high-capacity ordinance launchers, with two being advanced concussion missile launchers and the other two-being general-purpose. To help snare enemy fighters, the Xm-1 also had a tractor beam weapon with a somewhat larger duration than that of the TIE/D Defender. However, it still retained a single medium laser cannon that can be set to rapid-fire. Unlike its predecessor, it relied mainly on warheads instead of laser cannons when dogfighting. The Missile Boat was bulkier than its predecessor, the Alpha-class Xg-1 Star Wing. The Xm-1 Missile Boat was a heavy fighter/bomber utilized by the Astragon Navy.

An Xm-1, showing its primary general-purpose warhead launchers.
